ApexShift

Type:Vector<float>
Range:[v_1, …, v_3]
Default:[0.0, 0.0, 0.0]
Appearance:simple

Using a non-zero ApexShift, the position of the apex can be shifted in xy plane forming an oblique pyramid. An additional z component of the ApexShift leads to a frustrum of of the specified height as depicted in the figure.