ApexShift¶
Type: | Vector<float> |
---|---|
Range: | [v_1, …, v_3] |
Default: | [0.0, 0.0, 0.0] |
Appearance: | simple |
Using a non-zero ApexShift
, the position of the apex can be shifted in plane forming an oblique pyramid. An additional component of the ApexShift
leads to a frustrum of of the specified height as depicted in the figure.