PyramidΒΆ

Type:section
Appearance:multiple

The following figure depicts the parameterization of a Pyramid object.

_images/pyramid.png

A Pyramid is formed by connecting the corners of a polygonal base with an apex. The regular base polygon of the object is defined by the number of edges (NEdges) and the Radius. The Height is measured in z direction from the center of the base polygon.

Using a non-zero ApexShift, the position of the apex can be shifted in xy plane forming an oblique pyramid. An additional z component of the ApexShift leads to a frustrum of of the specified height as depicted in the figure.

The Angle defines the side wall angle of a right pyramid or frustrum, depending on the Height.