RoughSurfaceΒΆ
Type: | section |
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Appearance: | optional |
Excludes: | Python, Triangulation |
Here, it is possible to define a texture as a synthetic randomized rough surface. This rough surface height profile creation is based on a centralized Gaussian distribution in space,
which is randomly displaced while summed up and normalized. This process can be written in terms of the forward and backward Fourier transform (denoted by and ) as follows:
The phase function is randomly chosen, or by an deterministic pseudo random number generator when setting the seed for the random number generator (see RandomSeed).
The scaling factor is determined, so that the root mean square of the height profile function,
equals the value passed in RMSHeight.
Note
In case of a periodic computational domain the rough surface is constructed in a periodified manner.